Regenesis

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day/Spells Known
1st +0 +2 +0 +2 Nature’s Touch (Cure Light Wounds), Wild Shape (+1/day) +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Spontaneous Healing +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Nature’s Touch (Cure Moderate Wounds) +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Wild Shape (+1/day) +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Nature’s Touch (Cure Serious Wounds) +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Wild Shape (+1/day) +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Nature’s Touch (Cure Critical Wounds) +1 level of existing divine spellcasting class
8th +6/+1 +6 +2 +6 Wild Shape (+1/day) +1 level of existing divine spellcasting class
9th +6/+1 +6 +3 +6 Nature’s Touch (Heal) +1 level of existing divine spellcasting class
10th +7/+2 +7 +3 +7 Natural Synergy +1 level of existing divine spellcasting class

Requirements

Alignment: NG
Skills: Healing 8 ranks.
Spells: Able to cast 1st-level divine spells.
Special: Wild shape class feature.

Class Features

Nature’s Touch: Spend a Wild Shape use to heal yourself or an ally. At 1st level the healing spell cast is Cure Light Wounds. At 3rd level, Cure Moderate Wounds. At 6th level, Cure Serious Wounds. At 8th level, Cure Critical Wounds. And finally at 10th level, Heal.
Wild Shape: Gain an additional Wild Shape use per day.
Spontaneous Healer1: You can use your spellcasting ability to spontaneously cast cure spells (from your class spell list) just as a cleric can. You may use this ability a total number of times equal to your Wisdom modifier.
Natural Synergy: When casting a healing spell, the caster or his/her animal companion is healed 1d8 damage.

1 Complete Divine pg 84-85

Regenesis

Eversword echaril ScowlerMonkey